
〔主译〕Lay down arms 〔备选〕Cease hostilities
Innate- EP
- 0
- Might
- 0
Creates a field that continuously grants allies within range 35% damage reduction for 7s.
See what a skill does and which Aniimo can bring it into a team.

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Launches Cozite to hover around this Aniimo. When the team casts a skill or Ultimate, they perform coordinated attacks. Lasts 15s.

Enters a defensive stance, reducing damage taken by 20% While in this state, it counters when attacked. If attacked just as the skill is used, its critical rate increases by 30% for 10s.

Flies overhead, dropping Water stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving.

Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also stunned for 1.5s.

Transforms into an ultimate demonic state, unleashing rapid claw strikes that deal damage forward. The final hit applies damage over time, dealing damage equal to 6 Might every second for 10s.

Wields the power of fire to attack targets at close range.

Grants all nearby allies a Shield equal to 55% of Wavwal's missing HP for 20s.

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.

While floating and moving, heals all allies within range for 12% of the caster’s Max HP over 6s.

Shoots a Grass Orb to attack the target, reducing its 5%Grass Resistance for 20s on hit.

Fires a bubble beam that pierces through allies and enemies, dealing damage to enemies and applying a shield to allies along its path. The shield equals 7.0% of the caster’s Max HP and lasts 10s.

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.

Keeps playing, sending sound waves forward to damage targets.

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

Releases petals that track and attack the target. This skill gains 35% extra critical rate.

Creates a circular magic field underfoot, restoring 1 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby grass into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.

Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.

Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus.

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts).

Spits bubbles to attack a target. Tap and hold the skill button to keep spitting, continuously consuming EP and dealing damage equal to 100% Might to all targets hit.

Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Tap the skill button again to detonate all bubbles. Each bubble restores 2.5 EP. After absorbing a puddle, restores an additional 10EP.

After charging, unleash a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 25% extra damage.

The crystal elbow detonates with magma energy, hurling a massive molten boulder that explodes for wide-area damage. Damage increases by2% per stack of Fire Debuff on targets.

The Somniwing flies up and uses its power of rejuvenation, recovering 22.5 EP.

Restores 15 Energy and restores 0.5 Energy per second for 12 seconds.

Raises its pincers to charge. When fully charged or used again, performs 2 quick swings, attacking and briefly stunning the target. Can consume 3 stacks of [Earth Debuff] to deal additional damage equal to 20% Might. The user can move while charging.

Flies overhead, dropping Ice stars that damage targets. Hitting the same target 3 times increases this Aniimo's EP recovery rate by 10% for 10s. After using the skill for 4s, it can attack while moving.

Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

Continuously spits bubbles at the target for 5s. The user can move while casting, but movement speed is reduced. This skill's damage counts as basic attack damage.

Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 250% Might.

Creates a cloud shield to protect itself, absorbing damage up to15% max HP and reducing stamina consumption by15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.

Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 7% HP.

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.

Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.

Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.

Quickly creates 6 bubbles and increases Water damage for teammates by 10% for 30s.

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.

Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.

Attacks with its tail and releases a cyclone of leaves that moves forward. The cyclone generates grassland around the Aniimo, lasting for 20s.

Spins and releases a storm of petals to attack a target.

Unleash consecutive Dark claw strikes on the target, dealing Damage.

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

Plunges both claws into the underground crystals, causing an eruption that creates a cone-shaped wave of Dark lava stone spikes surging forward, dealing damage to targets and stunning them for 1s.

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo's damage by 1%. Defeating a target with this skill grants a time-limited free recast.

Absorbs all puddles within 10 m. Each puddle absorbed heals the whole team for 4% of own max HP. Absorbs up to 4 puddles at once.

Entering Defense Mode grants 20% damage reduction. Generates a shock wave when hit, dealing damage equal to 10 Might.

Dashes to the target and attacks, restoring 5% max HP on hit.

This Aniimo enters [Demonic State], continuously consuming energy. Press the Skill button again to end the state. When the state ends, deals damage around this Aniimo and restores HP equal to 30% of the damage dealt during this state, up to 50% of max HP. [Demonic State] increases skill damage by 30% and changes skill cost to 10% of current HP. After 6 skill casts, holding basic attack deals additional damage equal to 50 Might.

Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 7% for 20s.

Cleaves through space, dealing heavy Physical damage.

Releases a current of electricity, damaging targets ahead.