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They are elegant and kind Aniimo that always take care of weaker ones, and freeze anyone who crosses them in ice.

They are elegant and kind Aniimo that always take care of weaker ones, and freeze anyone who crosses them in ice.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Wields the power of water to attack targets from a distance.

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.
Evolved form. No wild habitat is listed on this profile. See evolution path

Evolved from Sea of Flowers-dwelling Pranky, it has a dreamy pink body. When running, the skin membranes on its back undulate like endless rolling pink waves.
Historical wiki snapshot fields for this form; they use a different stat model.

Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Wields the power of water to attack targets from a distance.

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.

Glacies living in cold regions have their gills and tail fins covered in solid ice shells. The biting cold proclaims the majesty of the Lord of Ice and Snow.
Historical wiki snapshot fields for this form; they use a different stat model.

Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.

Fires an Ice Orb at the target, putting the target into a Frozen state for 2.5s. Hold the skill key to aim.

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Wields the power of water to attack targets from a distance.

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.

Prismana power flows softly through Glacy, like sunlight passing through its body and scattering across its scales in radiant color.
Historical wiki snapshot fields for this form; they use a different stat model.

Restores all allies’ HP by an amount equal to 8% of the caster’s max HP, and restores HP to the caster equal to 10% of their max HP over 5s.

Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Wields the power of water to attack targets from a distance.

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×10 → +10 · ×20 → +10 · ×40 → +10 · ×80 → +10
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×1 → +20
×1 → +20
18 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
4 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.