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It stores power by using the static electricity in its special fur to attract charged particles from the air. Water weakens this ability, so it rarely appears on rainy days.

It stores power by using the static electricity in its special fur to attract charged particles from the air. Water weakens this ability, so it rarely appears on rainy days.
Current seven-field block from the community Aniilog. Open the source link above to review it.
Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.

Wields the power of lightning to attack targets at close range.

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the Overcharged state.
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Allows you to perform a higher jump.

The power of prismana weaves through their fur, emitting blinding and threatening rays, warning others to stay away.
Historical wiki snapshot fields for this form; they use a different stat model.
Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Unleashes consecutive Dark claw strikes on the target, dealing damage and silencing the target for 4s.

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.

Wields the power of lightning to attack targets at close range.

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the Overcharged state.
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Allows you to perform a higher jump.

Evolved from mountain forest-dwelling Bolties, they have a lighter body color with overlapping layers of intertwined golden-brown special fur that disorient opponents.
Historical wiki snapshot fields for this form; they use a different stat model.
Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.

Wields the power of lightning to attack targets at close range.

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the Overcharged state.
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Allows you to perform a higher jump.
Alpha field boss. No wild habitat is listed. Open World Bosses

Unstable Prismana energy sends Blazen's electricity into overdrive. It tears across the wild in a flash of lightning and light.
Historical wiki snapshot fields for this form; they use a different stat model.
Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.

Wields the power of lightning to attack targets at close range.

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the Overcharged state.
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Allows you to perform a higher jump.
Alpha field boss. No wild habitat is listed. Open World Bosses
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×1 → +20
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×1 → +20
×1 → +20
11 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
2 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.