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They use their special fur to capture charged particles in the air to produce and store electricity.

They use their special fur to capture charged particles in the air to produce and store electricity.
Channels the power of lightning, sending a pushing lightning claw mark forward that deals up to 3 hits to enemies. This skill gains 50% additional critical rate.

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Unleash consecutive Dark claw strikes on the target, dealing Damage.

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill gains 50% additional critical rate.

Wields the power of lightning to attack targets at close range.

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.
11 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
2 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.
After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.
Allows you to perform a higher jump.