
- 3
- 3
They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.

They turn the shells that once covered them into swords and shields to protect fragile Shellies along the coastline.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Quest boss in Echoback Landing. No wild habitat is listed. Open World Bosses

The storm-born Sherros absorb lightning with their antennae, looking down upon the sea they guard like kings.
Historical wiki snapshot fields for this form; they use a different stat model.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal {0}% extra damage.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.

Guided by Prismana, the determination to serve justice casts a golden hue on Sherros’ shell armor.
Historical wiki snapshot fields for this form; they use a different stat model.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to {0}% Might, and gains Super Armor for 5s.

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Quest boss in Echoback Landing. No wild habitat is listed. Open World Bosses

Touched by unstable Prismana energy, the Sherro's will to protect its kind makes its shell shine brighter than ever.
Historical wiki snapshot fields for this form; they use a different stat model.

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Wields the power of water to attack targets at close range.

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to {0}% Might, and increase basic attack range after the slash for {1}s.
Quest boss in Echoback Landing. No wild habitat is listed. Open World Bosses
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×10 → +10 · ×20 → +10 · ×40 → +10 · ×80 → +10
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×1 → +20
×1 → +20
4 published spawns across Breezy Plains. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.