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That tough helmet keeps its squishy body safe, while those extendable mouth-claws help it hunt.

That tough helmet keeps its squishy body safe, while those extendable mouth-claws help it hunt.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

(BREAK) Wields the power of darkness to attack targets at close range.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Smarter Helmuts like to pad their helmets with the fur of other aniimo to keep warm even in freezing winter.
Historical wiki snapshot fields for this form; they use a different stat model.

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

(BREAK) Wields the power of darkness to attack targets at close range.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

A brave Helmut that has polished its helmet to a sparkle shine through numerous collisions, revealing what it looked like before time's rust took hold.
Historical wiki snapshot fields for this form; they use a different stat model.

Enters the Ballistic Guard state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

(BREAK) Wields the power of darkness to attack targets at close range.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×1 → +10 · ×2 → +10 · ×5 → +10 · ×10 → +10
×10 → +10 · ×50 → +10 · ×100 → +10 · ×1,000 → +10
×1 → +10 · ×2 → +10 · ×4 → +10 · ×8 → +10
×1 → +20
×3 → +20
136 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.