
- 3
- 3
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.

Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

(BREAK) Wields the power of darkness to attack targets at close range.

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
28 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.