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Despite its imposing size, it is timid and gentle, always avoiding conflict. Whenever danger approaches, it curls up into a ball, but it always musters the courage to fight when its friends need protection.

Despite its imposing size, it is timid and gentle, always avoiding conflict. Whenever danger approaches, it curls up into a ball, but it always musters the courage to fight when its friends need protection.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to {4} times. It can also ricochet to allies.

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

(BREAK) Wields the power of darkness to attack targets at close range.

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

They pad their armor with the fur of other aniimo for warmth and better traction on snow when they curl up.
Historical wiki snapshot fields for this form; they use a different stat model.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to {4} times. It can also ricochet to allies.

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

(BREAK) Wields the power of darkness to attack targets at close range.

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.

Shouldering the duty of protecting its clan, its armor has been polished to gold after blocking countless attacks, radiating with the light of courage.
Historical wiki snapshot fields for this form; they use a different stat model.

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to {4} times. It can also ricochet to allies.

Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters Ballistic Guard, increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

(BREAK) Wields the power of darkness to attack targets at close range.

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Increases BREAK by 0.
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×10 → +10 · ×20 → +10 · ×40 → +10 · ×80 → +10
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×1 → +20
×1 → +20
28 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.