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A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 Rock Piles around the target.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Wields the power of earth to attack targets at close range.

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 Rock Piles around the Bouldus.

A Bouldus that lives in the snowfield. They roll constantly in the snow, compressing the frost on their bodies into solid ice crystals, including the radish that came from nowhere.
Historical wiki snapshot fields for this form; they use a different stat model.

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 Rock Piles around the target.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Wields the power of earth to attack targets at close range.

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 Rock Piles around the Bouldus.
Alpha field boss. No wild habitat is listed. Open World Bosses
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×10 → +10 · ×20 → +10 · ×40 → +10 · ×80 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×1 → +20
×1 → +20
6 published spawns across Breezy Plains. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.