
- 3
- 3
A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.

A round stone that had stayed with Baleetle day and night woke up from all that bumping. Tired of being controlled, it swallowed an insect and could finally move by its own will.

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Crumble effect.

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Spins rapidly across the ground, pulling in nearby rubble as it charges up, then explodes to damage nearby enemies and create 6 [Rock Piles] around Bouldus.

Wields the power of earth to attack targets at close range.
6 published spawns across Breezy Plains. Pins mark wild encounters; outlines are the named areas they sit in.
3 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.