
- 3
- 3
They hide constant endurance and restraint beneath a gentle exterior. However, if provoked or hungry, they lose control and fall into a frenzy.

They hide constant endurance and restraint beneath a gentle exterior. However, if provoked or hungry, they lose control and fall into a frenzy.

Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.

Claws the target up to 4 times. When the fourth hit lands, the next skill gains double [Rage].In the [Enraged] state, each hit applies 2/2/2/6 stacks of [Claw Mark], up to 12 stacks.

Stomps the ground, damaging targets in front and removing all [Claw Mark] effects from them. Each stack of [Claw Mark] deals additional damage equal to 5% Might and stuns the target for 1.5s.

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 5% Might.

Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.

Wields the power of earth to attack targets at close range.
5 published spawns across Breezy Plains. Pins mark wild encounters; outlines are the named areas they sit in.
2 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.
Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
Use Head Hammer to launch a Shock Wave.