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They like having fun and producing rhythmic music, so don’t be surprised to see a grand symphony.

They like having fun and producing rhythmic music, so don’t be surprised to see a grand symphony.
Current seven-field block from the community Aniilog. Open the source link above to review it.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Wields the power of wind to attack targets from a distance.

Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

They love walking in the sea breeze and are always in a good mood. Sometimes they just start playing and dancing.
Historical wiki snapshot fields for this form; they use a different stat model.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Wields the power of wind to attack targets from a distance.

Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.

Trombers living in the highlands love to stroll in the sunlight, playing melodious tunes from their flower-shaped horns accompanied by the mountain breeze.
Historical wiki snapshot fields for this form; they use a different stat model.

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Plays music and gains the movement-series buff: Waltz, increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Wields the power of wind to attack targets from a distance.

Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
These details come from AniimoVerse’s public Aniilog record. They may differ from older official wiki fields shown elsewhere on this page. Check the game before spending scarce materials.
Suggested by the referenced Aniilog record; item effects and form fit need individual review.
Stage gates, bonuses and costs for this species profile.
Each milestone shows the required count and research points awarded.
×10 → +10 · ×20 → +10 · ×40 → +10 · ×80 → +10
×5 → +10 · ×10 → +10 · ×20 → +10 · ×40 → +10
×2 → +10 · ×5 → +10 · ×10 → +10 · ×20 → +10
×1 → +20
×1 → +20
19 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
4 published stages. The highlighted medal is this profile.
Compare current forms and combat kits. Numeric form fields below come from the older wiki snapshot.