
- 3
- 3
Lone wanderers. They create illusions by shedding scales from their wings when threats approach.

Lone wanderers. They create illusions by shedding scales from their wings when threats approach.

Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing.

Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.

Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing.

Instantly heals the whole team for30% of the caster's max HP.

Wields the power of wind to attack targets from a distance.
13 published spawns across Breezy Plains. Pins mark wild encounters; outlines are the named areas they sit in.
2 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.
Evolved form. No wild habitat is listed on this profile. See evolution path