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They are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.

They are timid and hide whenever they sense danger, but the fluorescent scales they shake off always give them away.

Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Grass Aniimo receive an additional 3% healing.

Removes all debuffs for the caster. When not deployed in battle, Gracewing automatically emerges to remove debuffs from active teammates.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing.

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Earth Aniimo receive an additional 3% healing.

Wields the power of wind to attack targets from a distance.
483 published spawns across 2 maps. Pins mark wild encounters; outlines are the named areas they sit in.
2 published stages. The highlighted medal is this profile.
Compare each form’s elements, role, base fields and combat kit at a glance.